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The "CORE"

In this level design, I have synthesized modern and traditional structures. Through the tunnel, the character comes to the arch, from there to the temple, from there into the bunker with various puzzles. There are easter eggs in the design that give a clue to the player (Triangles). From the bunker, he reaches the core of the nucleus. This way is quite adventurous, the player has to solve various puzzles. I did this design for the final project of the level design course. I completed this design & blueprints in about 25 hours.
I was impressed by HBO's series "Westworld" as I created the story.

The "CORE"

This triangle is key of puzzle.

This triangle is key of puzzle.

This is the bunker gate. This place is used for transition to the "CORE".

This is the bunker gate. This place is used for transition to the "CORE".

Robot production center.

Robot production center.

Holographic simulation of the city.

Holographic simulation of the city.

This city managed in the control room.

This city managed in the control room.